Sgt PCMan Experiment Game
Time to complete - 30 minutes.
A psychology experiment in a simple game format. You play the part of Sgt PCMan on a mission to kill off game clones. Can you learn what you need to do to stay alive?
A psychology experiment in a simple game format. You play the part of Sgt PCMan on a mission to kill off game clones. Can you learn what you need to do to stay alive?
This study investigates ways of telling stories or recounting events. If you choose to participate, you will be asked to read a short text and write a short text.
This current study aims to look at memory recall of the World Trade Centre Disaster, September 11th, 2001 by asking questions such as: where you were, who you were with and how you felt. Your responses will remain anonymous, but demographic details will be used.
The survey aims at learning what makes reading text on small displays, such as mobile phones, a fluent and comfortable experience.
This study investigates how our beliefs about individual faces are related to how we process them. Participation involves viewing images of faces and rating them according to your own perceptions or beliefs. For example, judging the similarity between two faces or judging how honest a person’s face looks
We are interested in exploring the types of details that people remember when recalling their memories of early childhood. This study asks you for a description of FOUR such early memories (two emotionally positive, two emotionally negative), and answer a short set of questions about each of these memories.
The purpose of this study is to help us understand how people assess the likelihood of various events. In this study, you will be reading very short passages and estimating the probability of various events. We hope this research will help us better understand how people approach probability assessments.
Study on Art Appreciation Judgements. Participants will see a series of works of art and will be asked simple questions about them.
Questionnaire consists of a series of photographic images of vintage objects (1930s to 60s). Participants are asked if memories are triggered and if so from approximate date. We are hoping to stimulate memories from the ‘reminiscence bump’ i.e.when approximately 10 – 30 years of age.
George Washington always refers to George Washington. He can refer to any male. How good are you at figuring out what pronouns mean?
This study aims to assess how much mental effort is involved in maintaining friendships and kinships. We wish to explore whether the system of kinship is a schema, enabling the cognitive load of these relationships to be reduced and the expansion of the social network.
A quick experiment where you will be asked to try and identify the direction an arrow is pointing.
The Experiment aims at investigating how people process information. We would like to ask you to watch a video and then answer a series of questions based on this video.
This study aims to assess the relationships between different aspects of emotional experiences and provide population norms for the scales used.
Study looking at decision-making in a gambling context.
Study assessing how you respond to smoking and non-smoking related images.
This study aims to understand better how people make predictions when given limited information.
This 10 minute study will present computer-simulated images of male faces and record responses to them (ratings and/or reaction times)
This research stems from our interest in people’s awareness of their own memory abilities, and people’s justifications about how accurately they remember something. You will be shown justification statements and confidence ratings that previous participants made when they thought they recognised a word as being one they had encountered earlier in an experiment and your task is to decide which category their justification falls into from: Remember, Know, Familiar, Guess
This study investigates estimation from memory. It takes about 1 minute to complete